Thursday 20 March 2014

UV Map (before the mesh fix post)

In the picture you can see the edges where I'll make the UV cuts and unfold at. For this model I'll be using Planner mapping, this can be found under 'Create UV's'. (note this is before the mesh fixing in the next post).

After unfolding, I see the mess above, some parts like the claws are barely visible, that isn't a problem because we can always scale, upon further inspections I discovered the following problems; The head is way too small and there is some kind of error near the nostrils, the feet doesn't seem right, and the typology seems messed up as well.

Clearly this isn't going to work... I have to fix the model before I mess with this.

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