Friday 28 February 2014

change of plan

As I was finishing the concept art for the wolf and started planning of the model in Autodesk Maya, we had another meeting, In this meeting we had to decide and fine tune a lot of things such as the story and the environment. Our story didn't make sense and there were a lot of plot holes, so everyone worked on fixing these and this lead to chaining of the environment which meant that wolves would no longer be used since we moved to a tropical forest. So basically it meant that I would have to design another model from scratch and would have to redo the concept art.

This time I had to pick another animal to model but I wanted it to attack the player like last time, so in the game we would have more than humanoid enemies. I chose do make a komodo dragon, because it has a bite that kills over time so the damage would be like a debuff (a temporary negative effect that lasts for some time) that drains health.

Currently the game sound similar to Farcry with a sci-fi twist, but you can't just 'reinvent the wheel'. I'm having to also think about whether the Komodo dragons would be affected by the virus that is spreading via mosquitoes. The virus currently doesn't have a name and this is because we thought we should do some research on how they categories and name viruses.

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